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Game Designer
Online collectible card game based on the legendary Berserk universe
Permanent
Remote
UTC+3
We are looking for a Game Designer for our partner studio's development team working on an online collectible card game set in the legendary Berserk universe: https://ru.4game.ru/berserk/ For this role, strong visual awareness and deep hands-on experience with CCGs are essential, along with a solid understanding of their mechanics and balance. The future team member will take ownership of card content development: the quality and variety of card sets and their impact on the metagame. Responsibilities include designing new card sets and maintaining existing ones — coming up with set concepts, creating new mechanics, handling balance, and integrating cards into the game.
Apply now
What you'll be doing
• Developing thematic concepts for new card sets; • Designing new card sets from a gameplay perspective: mechanics, archetypes, and synergies; • Writing and approving design documents for new card mechanics for the development team; • Creating, balancing, tuning, and integrating cards into the game; • Participating in the new card set pipeline and managing deadlines; • Analyzing player feedback, working with game analytics, and rebalancing cards based on the data gathered; • Communicating with the project's art team, working with references, and writing briefs for artists and animators; • Contributing to the development of cosmetic content (card backs, battlefields, etc.); • Collaborating with the development team at all stages of content creation; • Working closely with the project's lead game designer.
What we're looking for
• 1–2+ years of experience as a game designer in the gaming industry, with at least 1 year of experience creating in-game content; • Extensive playtime in well-known online or tabletop CCGs; • Understanding of visual programming / logic graph principles (e.g. Unreal Blueprints); • Excellent game design documentation skills; • Knowledge of combat balance calculation and tuning principles, and the ability to iterate on balance through playtesting; • Proficiency in Unity; • Strong written Russian communication skills; • Experience with Git or similar version control systems; • Ability to work remotely with a high level of self-discipline. Nice to have: • Extensive experience in midcore/hardcore CCG/TCG games; • Experience creating content on a live, operating project; • Experience working with core gameplay balance in CCGs; • Basic understanding of game analytics (metrics, winrate, pickrate, etc.); • Broad familiarity with the fantasy genre and a genuine love for it; • Strong ability to work with and process feedback; • English proficiency at Upper-Intermediate level or higher.
What the partner offers
• Competitive salary; • Flexible work format; • Growth and learning opportunities; • Working on game projects within a strong team; • Comfortable work environment; • Work-life balance.