& Executive Search
context
an honest picture
a tailored solution
transparently
results
you agree to the terms of the data processing policy
Game development has its own culture, language, and expectations - that's why we've focused exclusively on this industry from the start.
We cover the full spectrum of roles: Game Design, Development (C++/C#), Art & Graphics (2D, 3D, Tech, VFX), Sound, QA, UX/UI - from junior to lead level. We also know how to find people who usually aren't found through job boards: Head of Studio, Product Manager, CMO, COO, and other leaders who shape a studio's direction.
In 2025, we filled 112 expert positions and 32 leadership roles shaping the future of game projects. Average time-to-hire is 35-45 days for Middle–Lead levels and 55-60 days for leadership roles. Not speed records, but a stable result backed by deep market understanding.
We often hear, "We have our own HR, we don't need an agency" - and that's fine. That's exactly what sourcing is for.
Recruitment means we handle the entire process: from building the candidate profile to supporting the offer. You're involved only at key stages.
Sourcing means your team handles things itself but needs extra support at the start. We conduct direct search and initial screening, then hand you a ready shortlist of 10-12 "warm" candidates already prepared to talk. From there, it's your control, your funnel, your decisions.
Game development has long become a global industry - studios open in Limassol, employees live in Armenia, and everyone flies to Berlin for conferences. We help teams move just as freely.
We work worldwide: the US, Canada, EU countries, the UK, Cyprus, Singapore, UAE, and Asia. We support visas for studio CEOs, their employees and families, business trips, and industry conference travel. Over 95% of our cases result in approval - and behind each one is a real person, not a stack of template documents.
A good event isn't about "booking a venue and ordering catering." It's about the team leaving with a different feeling: more trust, more energy, more clarity on where they're headed together.
We organize team-building events, strategy sessions, facilitation, forums, and summits - full-service, for any occasion and format, including online for distributed teams. You set the goal and context; we handle everything else, from concept to execution.
Studios often grow fast - and at some point realize they have people but no system. It's unclear who's at what level, how to develop further, or why good employees leave.
We help build that system: implementing 360° assessments, developing competency models, and launching performance reviews. We can also set up training and internal communications - not a one-size-fits-all solution, but something genuinely suited to your team and culture.
The most common scenario: a studio loses a candidate at the final stage over the offer. Or overpays because it doesn't know real market ranges. Or, conversely, offers below market without even realizing it.
We publish an annual Salary Report for key game development roles, broken down by grade from Junior to Top. Inside: current salary ranges for 21 roles in a typical studio. The data is live - drawn from our own candidate database, expert interviews, current job openings, and professional communities. Not just numbers - context that helps you make decisions.